Tomb Rater Devlog #3
Tomb Rater » Devlog
This round of bug-finding was pretty crazy.
Discovered Bugs:
- Dashing sometimes sent the player through walls and… well, became unplayable (fixed)
- Jumping immediately after dashing sends player upwards vertically and getting stuck (fixed… but what even man)
- Camera while perfect dashing gets stuck on zoomed in (fixed)
- Interacting with interactables while moving causes animation to get stuck (fixed)
- Animations occasionally get stuck while on the floor after landing from jump (fixed but needs more testing)
- Dashing at exact moment where First Sight is triggered causes animation problems (investigating)
- Spike retract soundFX doesn’t play while off-screen, but triggers when player is within distance (investigating)
Updates:
- Added long overdue capsule image for game
- Fall speed reduced
- Run speed reduced slightly
Dev Thoughts:
- Adding just one mechanic like dashing caused such a headache… But looking forward to adding combat soon
- Progress is slow due to life commitments and complex bug discoveries
Question for gamers:
What do you personally expect from sidescrollers?
Tomb Rater
Challenge your reactive instincts in this short and simple 5-room cave!
| Status | In development |
| Author | Bamboo |
| Genre | Platformer, Adventure |
| Tags | 2D, Arcade, High Score, No AI, Short, Side Scroller, Singleplayer, Speedrun, suspense |
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